Published Aug 31, 2026, 8:03 PM EDT
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There was a time when finishing a game over a weekend didn’t require canceling every plan you had and temporarily abandoning the concept of sleep. While enormous 50, 80, or even 100-hour experiences certainly have their place, there’s something increasingly appealing about a game that knows exactly how long it needs to be. Rebellion’s next shooter could fit that description perfectly.
Rebellion producer Martin Willingham has confirmed that the upcoming Alien Deathstorm will take approximately eight to 10 hours to complete when it launches in Spring 2027 and that’s enough to make the upcoming sci-fi horror shooter a potentially perfect one-weekend experience, despite offering a more open-ended approach than its relatively short runtime might suggest.
Rebellion is the studio behind Sniper Elite, Zombie Army, and 2025’s Atomfall, but Alien Deathstorm has been designed as a considerably faster and more action-driven experience. Players will find themselves stranded in a devastated off-world colony during a ferocious storm, with an alien infestation having torn through the facility. The objective will be to discover what happened to the colony, locate any remaining survivors, and somehow escape alive.
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
While speaking about the game at Gamescom 2026, Willingham explained that Rebellion has carried some of the level-design philosophy behind Sniper Elite into its new shooter. Rather than funneling players through traditional corridors, Alien Deathstorm will feature larger environments that allow them to determine their own routes.
“Certainly from Sniper [Elite] we took a lot of the level design fundamentals and principles with the approach to Alien Deathstorm. So if you compare it to the older titles that were more like corridor shooters, this is much more open. We’re allowing the player to plan their routes and make choices for where they want to go rather than always being funneled down one route or only having a choice between two options.”
The studio has also incorporated ideas from Atomfall, particularly its approach to objectives and exploration. Willingham added: “People embraced that approach to objectives and investigating the world, giving the player the opportunity to work out the problem rather than being given the immediate answer. You can approach the objectives in any manner that you wish, and as you diagnose the issues with the colony, you can work out how to resolve those problems.”
Alien Deathstorm will be released for PlayStation 5, Xbox Series X|S, and PC in Spring 2027.